Raid Guide – Archimonde (Normal / Heroic)

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One of the original eredar who betrayed the draenei of Argus to take his place as the sinister hand of the dark titan Sargeras, Archimonde the Defiler commands the military might of the Burning Legion. He arrives in Draenor, reaching across space and time, to ensure that the invasion of Azeroth proceeds as planned, and that Gul’dan does not fail his Legion masters.

Archimonde assaults players with the might of the Burning Legion, gaining new abilities each time his health is reduced by 15%, eventually summoning Rain of Chaos to destroy Draenor. When a player is launched into the air by Fel Burst, their allies must catch them to avoid fatal damage. As Archimonde Desecrates the land, players must protect themselves with the Light of the Naaru. When Archimonde reaches 40% health remaining, he begins to cast Nether Banish, sending players to the Twisting Nether.

Tank Mechanics

Other Roles

Overview for All Roles

Dungeon Journal

Overview:

Tanks:

  • Death Brand inflicts massive initial damage and periodic damage until Hellfire Deathcallers are killed.
  • Nether Banish sends tanks to the Twisting Nether along with any other players within 10 yards.

Damage Dealers:

  • Destroy Doomfire Spirits quickly before they create too much Doomfire.
  • Wrought Chaos inflicts heavy damage if aimed towards other players.
  • Shackled Torment inflicts lethal raidwide damage if mutliple shackles are broken at once.
  • Infernal Doombringers will begin to cast Hellfire if not killed quickly.

Healers:

Phase 1: The Defiler

  • Doomfire: Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target.
    Doomfire inflicts Fire damage every second for 8 sec. to players that come into contact with it. This effect stacks.
  • Allure of Flames: Archimonde instantly pulls all Doomfire to several player’s locations.

  • Shadow Burst: Archimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for Shadow damage, split evenly among all players within 8 yards when they land.

  • Death Brand: Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting Shadow damage and additional Shadow every second until the Hellfire Deathcaller is killed.
      • Shadow Blast: Hellfire Deathcallers blast several players with demonic energy, inflicting Shadow damage and increasing their Shadow damage taken by 25% for 30 sec. This effect stacks.
  • Demonic Art: Desecration: When Archimonde reaches 85% health remaining, he summons corruption that erupts from the ground.
    • Desecrate: Archimonde desecrates the land, inflicting Physical damage to all players within 10 yards of the targeted location, summoning a spire of corruption. The spire inflicts Shadow damage every 3 sec. to all players.
      Each active spire increases the damage done by Desecration.
      • Light of the Naaru: Yrel shatters a spire of desecration, creating orbs of light that persist for 30 sec. Each orb will grant all players within 12 yards the Light of the Naaru for 20 sec., protecting them from all Shadow damage taken and increasing movement speed by 40%.
      • Purifying Light: When Archimonde is weakened, Yrel summons the light to destroy all spires of desecration.

Phase 2: Hand of the Legion

  • Shackled Torment: Archimonde torments the souls of 3 random players inflicting Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.
    When removed, Unleashed Torment inflicts Shadow damage to all players.
    • Unleashed Torment: Shackled Souls explode inflicting Shadow damage to all players when Shackled Torment is broken.

  • Wrought Chaos: Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts Fire damage to any player in a straight line towards the target of Focused Chaos.
    Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
  • Allure of Flames: Archimonde instantly pulls all Doomfire to several player’s locations.

  • Death Brand: Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting Shadow damage and additional Shadow every second until the Hellfire Deathcaller is killed.
      • Shadow Blast: Hellfire Deathcallers blast several players with demonic energy, inflicting Shadow damage and increasing their Shadow damage taken by 25% for 30 sec. This effect stacks.
  • Demonic Art: Vanguard of the Legion: When Archimonde reaches 55% health remaining, he summons the vanguard of the Burning Legion.
      • Heart of Argus: Felborne Overfiends unleash the Flames of Argus each time their health is reduced by 25%. This effect inflicts Fire damage to all players.
      • Consume Magic: Dreadstalkers teleport to a random player and unleash a shrill cry, inflicting Shadow damage to all players within 8 yards. This effect interrupts spell casts for 3 sec.

Phase 3: The Twisting Nether

  • Demonic Feedback: Archimonde inflicts Shadow to all players and an additional Shadow damage to all players within 6 yards of each player hit.
  • Shackled Torment: Archimonde torments the souls of 3 random players inflicting Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.
    When removed, Unleashed Torment inflicts Shadow damage to all players.
    • Unleashed Torment: Shackled Souls explode inflicting Shadow damage to all players when Shackled Torment is broken.
  • Wrought Chaos: Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts Fire damage to any player in a straight line towards the target of Focused Chaos.
    Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
  • Nether Portal: Archimonde marks his current target, banishing them and everything within 8 yards to the Twisting Nether after 5 sec. When banished, a Nether Portal is torn open at the player’s location, periodically summoning Living Shadows for the remainder of the fight.
    • Living Shadow: Living Shadow periodically spawn from the Nether Portal and attack players.
      Each time a Living Shadow spawns from a portal, the rate at which they spawn is increased.
      • Devour Life: Living Shadows devour life from their target, inflicting Shadow damage and reducing their healing and absorption received by 20% for 45 sec. This act destroys the Living Shadow.
  • The Nether
    • Shadow Storm: Storms form in the nether that inflict Fire damage to all players within the targeted area every second.
    • Nether Corruption: The Twisting Nether corrupts all players, inflicting Shadow damage every 2 sec., increasing damage taken from Nether Corruption by 5% for 1 min. This effect stacks.
      • Void Star: Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 15 yards away.
      • Dark Pursuit: Empowered by the Twisting Nether, increasing movement speed by 35% every 5 seconds.
      • Touch of Shadows: Shadowed Netherwalks unleash a wave a shadows, inflicting Shadow damage to all players in the Twisting Nether.
      • Collapsing Void: The Twisting Nether collapses around Shadowed Netherwalkers when they die, creating a rift that will teleport players back to Draenor.
  • Demonic Art: Rain of Chaos: When Archimonde reaches 25% health remaining, he summons a massive meteor to destroy Draenor.
    • Rain of Chaos: Archimonde calls down a rain of meteors to destroy Draenor that inflicts Fire damage to all players with each impact. This effect is reduced the farther away a player is from the point of impact.
      • Infernal Doombringer: Periodically the meteor impacts from Rain of Chaos will reform as Infernal Doombringers.
        • Eternal Flames: Infernal Doombringers smolder with intense heat that heals any other Infernal Doombringer within 15 yards for 8% of their maximum health every second.
        • Hellfire: Infernal Doombringers radiate Hellfire when they reach full energy, inflicting Fire damage to all players within 40 yards every second.

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