Raid Guide – Mannoroth (Normal / Heroic)

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Bloodthirsty and brutal, Mannoroth was Archimonde’s most feared enforcer, until he was felled by a mighty blow from Grommash’s blade. Even in death, his blood was used by Gul’dan to fuel a dark bargain with the Iron Horde and their allies. Gul’dan and his minions now seek to reanimate the shattered remains of Mannoroth, that he may continue to serve the Legion.

Players initially face a set of Fel Iron Summoners that call servants of the Legion into Draenor. After their defeat, Gul’dan resurrects Mannoroth. When Mannoroth reaches 65% and 30% health, Gul’dan overcharges the Fel Spires to further empower the pit lord.

Tank Mechanics

  • Phase 1:
    • Tank Doom Lords and tank swap on 5+ stacks of Doom Spike. Use a cooldown when the debuff is about to expire if necessary.
    • Move with the raid to each Fel Spire in the assigned order – suggested: red, purple, green
    • Avoid:
  • Phase 2:
    • Tank Mannoroth on one side of the platform and face him toward the inside to avoid being knocked off by Massive Blast.
    • Use Active Mitigation against Glaive Thrust:
      • Death Knight – Death Strike (Blood Shield) / Rune Tap
      • Monk – Elusive Brew
      • Warrior – Shield Block
      • Paladin – Shield of the Righteous
      • Druid – Savage Defense
    • Tank swap after Massive Blast. The OT should taunt before the second Glaive Thrust starts to cast, but after the Blast. Don’t forget to pop Active Mitigation before taunting.
    • Avoid:
  • Phase 3:
    • Tank the same way as Phase 2.
  • Phase 4:

Other Roles

Overview for All Roles

Dungeon Journal

Overview:

Tanks:

  • During the initial phase, only Doom Lords need to be tanked.
  • Once Mannoroth is resurrected be prepared for Glaive Combo.
  • When Mannoroth is at full strength, avoid the Fel Hellstorm.
  • After Gul’dan fully empowers Mannoroth, avoid damage from the Empowered Fel Hellstorm.

Damage Dealers:

Healers:

  • Avoid triggering Mark of Doom while standing near your allies.
  • Once Mannoroth is resurrected, group up for Mannoroth’s Gaze and prepare to dispel it when appropriate.
  • When Mannoroth is at full strength, heal allies being pushed off by Shadowforce.
  • After Gul’dan fully empowers Mannoroth, avoid damage from the Empowered Fel Hellstorm.

Stage One: The Legion’s Might

Fel Iron Summoners leverage the power of the Fel Spires and unleash the Legion into this world.

  • Curse of the Legion: When Curse of the Legion is removed it inflicts Shadow damage to the target and summons a Doom Lord at the location.
    • Doom Lord: Doom Lords are created when the Curse of the Legion expires or is dispelled.
      • Doom Spike: Melee Attacks cause Doom Spike. Doom Spike stacks, inflicting Shadow damage for each stack of Doom Spike when it is removed.
      • Mark of Doom: Marks the target with Doom. Upon taking damage Mark of Doom will detonate inflicting Shadow to allies within 20 yards. If the Mark expires naturally then the target is Doomed.
      • Shadow Bolt Volley: Inflicts Shadow damage to all nearby enemies.
  • Fel Imp-losion: Inflicts Fire damage to enemies within 3 yards, summoning a Fel Imp at the location of the explosion.
    • Fel Imp: Fel Imps are created at the location of the Fel Imp-losion‘s impact.
      • Fel Blast: Inflicts Fire damage to enemies within 3 yards.
      • Phase Blink: When the Fel Imp reaches full mana it will teleport the caster to a random nearby destination.
  • Inferno: Inflicts Fire damage to enemies within 10 yards and creates a Dread Infernal at the location.
    • Dread Infernal: Dread Infernals are created at the location of the Inferno‘s impact.
      • Fel Streak: The Dread Infernal charges to a random location, inflicting Fire damage to enemies within 8 yards of the target location.
      • Fel Hellfire: Inflicts Fire damage to enemies within 10 yards every 1 sec for 17 sec.

Stage Two: The Resurrection

Gul’dan harnesses the power of a Fel Spire to resurrect Mannoroth, destroying the Fel Spire and closing the portal to the Doom Lords.

  • Fel Imp-losion: Inflicts Fire damage to enemies within 3 yards, summoning a Fel Imp at the location of the explosion.
    • Fel Imp: Fel Imps are created at the location of the Fel Imp-losion‘s impact.
      • Fel Blast: Inflicts Fire damage to enemies within 3 yards.
      • Phase Blink: When the Fel Imp reaches full mana it will teleport the caster to a random nearby destination.
  • Inferno: Inflicts Fire damage to enemies within 10 yards and creates a Dread Infernal at the location.
    • Dread Infernal: Dread Infernals are created at the location of the Inferno‘s impact.
      • Fel Streak: The Dread Infernal charges to a random location, inflicting Fire damage to enemies within 8 yards of the target location.
      • Fel Hellfire: Inflicts Fire damage to enemies within 10 yards every 1 sec for 17 sec.
  • Mannoroth: A weakened Mannoroth, resurrected by Gul’dan.
    • Glaive Combo: Mannoroth unleashes a brutal flurry of Glaive Thrusts and a Massive Blast.
      • Glaive Thrust: Inflicts Physical damage, piercing armor and inflicting Puncture Wound. Puncture Wound does not apply to tanks using Active Mitigation.
      • Massive Blast: Inflicts Shadow damage to the target, knocking them back and causing them to take 300% increased damage from Massive Blast for 45 sec.
    • Fel Hellstorm: Mannoroth calls down a Fel Hellstorm! The Fel Hellstorm affects enemies within 30 yards. The Hellstorm inflicts Fire damage to enemies within 6 yards of the impact location.
    • Mannoroth’s Gaze: Mannoroth’s Gaze horrifies the target for 4 sec, inflicting Shadow damage to enemies within 8 yards, splitting damage to all players when removed.
    • Felseeker: Mannoroth unleashes consecutive blasts in quick succession, dealing damage and knocking back enemies hit with Felseeker. The first inflicts Fire damage in a small radius of the area, then more Fire damage in a medium radius, and finally a large amount of Fire damage within a large radius of the area.

Stage Three: True Power

Gul’dan harnesses the power of a Fel Spire to return Mannoroth to his true form, destroying the Fel Spire and closing the portal to the Fel Imps.

  • Inferno: Inflicts Fire damage to enemies within 10 yards and creates a Dread Infernal at the location.
    • Dread Infernal: Dread Infernals are created at the location of the Inferno‘s impact.
      • Fel Streak: The Dread Infernal charges to a random location, inflicting Fire damage to enemies within 8 yards of the target location.
      • Fel Hellfire: Inflicts Fire damage to enemies within 10 yards every 1 sec for 17 sec.
  • Mannoroth: Mannoroth returned to his true form.
    • Shadowforce: Mannoroth begins to channel Shadowforce, pushing players off the platform and inflicting Shadow damage every 1 sec.
    • Glaive Combo: Mannoroth unleashes a brutal flurry of Glaive Thrusts and a Massive Blast.
      • Glaive Thrust: Inflicts Physical damage, piercing armor and inflicting Puncture Wound. Puncture Wound does not apply to tanks using Active Mitigation.
      • Massive Blast: Inflicts Shadow damage to the target, knocking them back and causing them to take 300% increased damage from Massive Blast for 45 sec.
    • Fel Hellstorm: Mannoroth calls down a Fel Hellstorm! The Fel Hellstorm affects enemies within 30 yards. The Hellstorm inflicts Fire damage to enemies within 6 yards of the impact location.
    • Mannoroth’s Gaze: Mannoroth’s Gaze horrifies the target for 4 sec, inflicting massive Shadow damage to enemies within 8 yards, splitting damage to all players when removed.
    • Felseeker: Mannoroth unleashes consecutive blasts in quick succession, dealing damage and knocking back enemies hit with Felseeker. The first inflicts Fire damage in a small radius of the area, then more Fire damage in a medium radius, and finally a large amount of Fire damage within a large radius of the area.

Stage Four: EMPOWERMENT!

Gul’dan harnesses the power of a Fel Spire to Empower Mannoroth, destroying the Fel Spire and closing the portal to the Dread Infernals.

  • Mannoroth: Mannoroth has been Empowered beyond comprehension!
    • Empowered Shadowforce: Mannoroth begins to channel Empowered Shadowforce, pushing players off the platform and inflicting Shadow damage every 1 sec.
    • Empowered Glaive Combo: Mannoroth unleashes a Brutal flurry of Empowered Glaive Thrusts and an Empowered Massive Blast.
      • Empowered Glaive Thrust: Inflicts Physical damage to all enemies in front of Mannoroth, piercing armor and inflicting Puncture Wound. Puncture Wound does not apply to tanks using Active Mitigation.
      • Empowered Massive Blast: Inflicts Shadow damage to the target, knocking them back. The Empowered Massive Blast causes three waves of Massive Blast to move across the platform.
    • Empowered Fel Hellstorm: Mannoroth calls down an Empowered Fel Hellstorm! The Hellstorm increases in intensity over time.
    • Empowered Mannoroth’s Gaze: Empowered Mannoroth’s Gaze horrifies the target for 4 sec, inflicting massive Shadow damage to enemies within 8 yards, splitting damage to all players when removed and creating a pool of Gazing Shadows whose size is based on the number of enemies that split the Empowered Mannoroth’s Gaze.
    • Empowered Felseeker: Mannoroth unleashes consecutive blasts in quick succession. The first inflicts Fire damage in a small radius of the area, then more Fire damage in a medium radius, and finally a large amount of Fire damage within a large radius. The Empowered Felseeker inflicts additional damage to all enemies based on the distance from the point of impact.

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