Raid Guide – Tyrant Velhari (Normal / Heroic)

<- Back to Hellfire Citadel Raid Guides

When Gul’dan brought his gift to the Sargerei, Velhari had already made her ambitions clear and risen through the ranks with brutal ferocity. Known to her enemies as the Tyrant, Velhari was one of the first to accept the fel touch, further enhancing her combat prowess. Velhari now bears a mockery of the holy symbol of the Naaru, signifying her conviction to the new order.

Tyrant Velhari begins the fight with Aura of Oppression. When she loses 10% of her health, Velhari calls forth an Ancient Enforcer to assist her in combat.
At 70% health, Velhari switches her active aura to Aura of Contempt. When she loses 10% of her health, Velhari calls forth an Ancient Harbinger to restore her health.
At 40% health, Velhari once more switches her active aura to Aura of Malice. When she loses 10% of her health, Velhari calls forth an Ancient Sovereign to bolster her defenses.

Tank Mechanics

Other Roles

Overview for All Roles

Dungeon Journal

Overview:

Tanks:

  • Seal of Decay can quickly stack in effect. Avoid allowing it to accumulate too much.
  • Stand near players afflicted with Edict of Condemnation to reduce the damage each individual suffers.

Damage Dealers:

  • Quickly defeat the Ancients called in to assist Velhari.
  • Stand near players afflicted with Edict of Condemnation to reduce the damage each individual suffers.

Healers:

  • Touch of Harm places a large heal absorb on a player. Heal the player to remove it, dispelling if that player’s health gets low.
  • Stand near players afflicted with Edict of Condemnation to reduce the damage each individual suffers.

All Stages

  • Edict of Condemnation: Edict of Condemnation inflicts Shadow damage, split among all players struck. This effect strikes every 3 sec. for 9 sec.
  • Touch of Harm: Places a shell of shadow magic around a player that absorbs healing. If Touch of Harm is dispelled, the remaining absorb jumps to another random player.
  • Seal of Decay: Melee attacks occasionally curse the target with shadow magic, reducing healing and absorbs received by 10% for 16 sec. This effect stacks.

Stage One: Oppression

  • Aura of Oppression: Emits a cursed aura, causing players to suffer Shadow damage when moving. This effect increases over time.
  • Annihilating Strike: Tracks a player, slashing out in a cone for Fire damage. All players struck create a Searing Blaze at their location.
    • Searing Blaze: Creates a Searing Blaze at the target’s location. After a short duration, the Searing Blaze explodes, inflicting Fire damage to players within 2 yds. and knocking them into the air.
  • Blistering Tempest: Causes players to burst into flame, periodically burning themselves and all other players within 2 yds. for Fire damage. All players struck create a Searing Blaze at their location.
    • Searing Blaze: Creates a Searing Blaze at the target’s location. After a short duration, the Searing Blaze explodes, inflicting Fire damage to players within 2 yds. and knocking them into the air.
  • Ancient Enforcer: At 90% health, Tyrant Velhari calls forth an Ancient Enforcer to assist her in combat.
    • Thunderous Crash: The ancient guardian lands heavily, inflicting Nature damage to all players and knocking them away. (Heroic Only)
    • Enforcer’s Onslaught: Slam the ground, projecting a ball of intense heat.
      • Roaring Flames: Players struck by Enforcer’s Onslaught suffer Fire damage. All players struck create a Searing Blaze at their location.
      • Searing Blaze: Creates a Searing Blaze at the target’s location. After a short duration, the Searing Blaze explodes, inflicting Fire damage to players within 2 yds. and knocking them into the air.

Stage Two: Contempt

  • Aura of Contempt: Emits a cursed aura, causing players to be unable to be healed above 80% of their maximum health. This effect increases over time.

  • Crushing Shadows: Crushes a player with dark magic, inflicting Shadow damage and triggering a Corrupted Blast.
    • Corrupted Blast: Players struck by Tainted Shadows additionally inflict Shadow damage to players within 5 yds.
  • Font of Corruption: Curse random players with dark power, causing subsequent casts of Tainted Shadows to additionally strike the Font of Corruption targets. Provides immunity to Corrupted Blast.
  • Ancient Harbinger: At 60% health, Tyrant Velhari calls forth an Ancient Harbinger to assist her in combat.
    • Thunderous Crash: The ancient guardian lands heavily, inflicting Nature damage to all players and knocking them away. (Heroic Only)
    • Harbinger’s Mending: The Ancient Harbinger unleashes a shadow mending, healing its master instantly for 2% of its maximum health and an additional 1% every 3 sec. for 9 sec.
    • Impatient Mind: Being interrupted causes Impatience, increasing cast speed by10%. This effect stacks. (Heroic Only)

Stage Three: Malice

  • Aura of Malice: Emits a cursed aura, causing players to inflict 20% additional damage and suffer 10% additional damage. This effect increases over time.
  • Bulwark of the Tyrant: Inflicts Shadow damage to the current target as well as additional random players, leaving behind Despoiled Ground at their locations.
    • Despoiled Ground: Despoiled Ground inflicts Shadow damage every 1 sec. to players caught within.
  • Gavel of the Tyrant: Inflicts Fire damage to all players, knocking them away. Additionally radiates flames, inflicting Fire damage to all players every 1 sec for 4 sec.
  • Ancient Sovereign: At 30% health, Tyrant Velhari calls forth an Ancient Sovereign to assist her in combat.
    • Thunderous Crash: The ancient guardian lands heavily, inflicting Nature damage to all players and knocking them away. (Heroic Only)
    • Sovereign’s Ward: The Ancient Sovereign casts a protective gaze upon its master, reducing damage taken by 90% for 20 sec. This effect is removed if the Ancient Sovereign dies.

<- Back to Hellfire Citadel Raid Guides